AI Insights · Timothy · July 2024
Top 5 Low Poly Games on iOS in the UK: Q2 2024
Discover the performance of the top 5 low poly games on iOS in the UK during Q2 2024, with insights on downloads, revenue, and active users.
The second quarter of 2024 saw notable performance trends among the top 5 low poly games on the iOS platform in the United Kingdom. Here’s a look at how each app fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.
Roblox from Roblox Corporation maintained strong performance throughout Q2. Revenue peaked at around $774K during the week of May 27, with a generally steady weekly revenue ranging from $641K to $711K. Downloads saw a peak of approximately 53K at the beginning of April, experiencing fluctuations but maintaining a range between 29K to 47K. Weekly active users started at 2.06M in early April and climbed steadily to reach 2.25M by the end of June.
Eatventure by Lessmore UG saw varying trends. Revenue grew from $5.4K in early April to about $9K by the end of June. Downloads showed a significant decline from around 14.5K in mid-April to approximately 3.5K by the end of June. Weekly active users also saw a decline, starting at 6.2K in early April and dropping to 3.7K by the end of the quarter.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited experienced notable peaks and troughs. Revenue peaked at approximately $20.6K in late May, while downloads saw a significant peak at around 13.3K in mid-May. Weekly active users rose from 18.3K in early April to a peak of 33.4K in late May, before settling at around 15.6K by the end of June.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd showed consistent performance. Revenue ranged from $13.4K to $20.6K, with the highest revenue recorded in late May. Downloads varied, peaking at around 5.3K in mid-April and maintaining a range of 2.3K to 5K throughout the quarter. Weekly active users fluctuated slightly but remained around 9.8K to 10.5K during the period.
Soccer Kick from Voodoo had a mixed quarter. Revenue was relatively low, peaking at $82 in mid-June. Downloads remained steady with a slight increase towards the end of the quarter, peaking at around 3.4K in late May. Weekly active users showed an upward trend, starting at 6K in early April and reaching approximately 7.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.